Interesting 'Open Source' Controller Project

Somewhere to discuss Other Classes, Races & All Round General 'Stuff' NOT covered by the other Categories.
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stoo23
Posts: 1223
Joined: Mon Feb 02, 2009 9:15 am
Location: Berkeley Vale, NSW

Interesting 'Open Source' Controller Project

Post by stoo23 »

Hey guys,.. noticed this over on SlotBlog.

Thought some of you may be interested in it :)

See here; http://slotblog.net/topic/98835-open-source-controller/
Greg Erskine
Posts: 75
Joined: Fri May 05, 2017 5:20 pm
Location: Sydney/Australia

Re: Interesting 'Open Source' Controller Project

Post by Greg Erskine »

It has peaked my interest. :shock:
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stoo23
Posts: 1223
Joined: Mon Feb 02, 2009 9:15 am
Location: Berkeley Vale, NSW

Re: Interesting 'Open Source' Controller Project

Post by stoo23 »

Ha Ha Ha,.. Funny That,.. I was thinking that You might be very interested by it !! :)
Almost sent you a PM, so glad you have seen it.
Looks Interesting :)

Would definitely Need to do some careful 'Matching' utilizing Three Transistors.
Greg Erskine
Posts: 75
Joined: Fri May 05, 2017 5:20 pm
Location: Sydney/Australia

Re: Interesting 'Open Source' Controller Project

Post by Greg Erskine »

I was wondering with the millions of audio amps that are unable to drive parallel output transistors without emitter resistors, how slot car controllers were able to achieve it. :?:

I don't believe it will actually work properly but with matching probably works *good enough* that nobody notices.

JCS100, the circuit designer, does do thorough on bench testing and measuring as well as real world testing on the track, so I do feel confident the circuit will work.
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